Friendship is Survival
The Cheerleader or perhaps more aptly, the Lucky One, is a bubbling font of optimism and joy. Perhaps he or she will be the only one cracking a grin and mouthing off jokes during the zombie apocolypse, but hey, someone has to.
There really is only one requirement for this archetype, buy Psyche to 2.
Roll two dice instead of one for every Luck Roll.
Then add your Psyche.
Unique Perk: Kharmic Push, or “Lend Me Some Luck”
As a Standard Action, cheer on your ally. Roll a Luck Roll against a Threshold of 7 (plus or minus the Ally’s Psyche). For every MoS over 7, you add one Assist Die to that Ally. GM’s discretion applies.
Why play the Cheerleader?
This archetype has a lot of room to work with and gives a 10 point Perk for Free! And the Unique perk makes everyone’s life a little easier. The Cheerleader has a lot of potential.
A sample Cheerleader can be found here: Christine Angel